showing 9 games

namepublisher(developer)year arrow_downwarddescription
Big Bird's Funhouse CBS Software (Children's Computer Workshop)1984 labelimageminimize
Big Bird's Special Delivery CBS Software;Hi-Tech Expressions1984 labelimageminimize
Ernie's Magic Shapes CBS Software (Children's Computer Workshop)1984 labelimageminimize
Kermit's Electronic Storymaker Simon & Schuster1984 labelimageminimize
Sesame Street: Letter-Go-Round CBS Software1984 labelimageminimize
The Great Gonzo in WordRider Simon & Schuster (Joyce Hakansson Associates)1985 labelimageminimize
Labyrinth Activision (Lucasfilm Games)1986[b]Compilation releases:[/b]
- Six Sizzlers (together with [game=#34199]Big Trouble in Little China[/game], [game=#35106]Firetrap[/game], [game=#110030]Galactic Games[/game], [game=#36500]The Last Ninja[/game] and [game=#34369]X-15 Alpha Mission[/game])***The protagonist of the game is not Sarah Williams. Rather, a movie goer who is taken into the Labyrinth while watching the movie.

Rather than free-form typing two word commands like the vast majority of adventure games, this game uses "word wheels" to construct commands. These wheels are a radial menu, Typical radial menus rotate on the Z-axis. Labyrinth's radial menus rotate on the X-axis. David Fox did this to avoid the player having blindly try various words to find which ones work. This is nice if you are not a text-adventure purist that considers cryptic guessing of key words to be part of the game.

This computer game made more money than the movie.

This was Lucasfilm's first adventure game and development lead to what became the SCUMM engine. SCUMM's point-and-click interface has its roots in the word wheels of labyrinth.***
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Sesame Street: Pals Around Town Hi-Tech Expressions1987 labelimageminimize
Jim Henson's Muppet Adventure No. 1: Chaos at the Carnival Hi-Tech Expressions (Micromosaics)1989 labelimageminimize
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